![]() It’s entirely possible that, if you are using a mod manager other than Mod Organizer 2, you may have overwritten the TruBy9 DEF_UI HUDFramework version of HUDMenu.swf, which could cause CTD’s.Īfter you verify that your base installation of Fallout 4 (without TruBy9 or any other mod at all) is working with the Ms.The new DLC adds a variety of new crafting objects and items, but one of the most useful comes in the form of the new Vault-Tec Population Management System. However, according to the stickied comment in the posts section of the TruBy9 Nexus page, the mod author recommends a very specific installation order for HUDFramework, DEF_UI, and TruBy9. That normally means you should not install the separate versions of these two mods. TruBy9 includes custom versions of DEF_UI and HUDFramework in its FOMOD installer, which include custom HUDMenu.swf files. ![]() I’m assuming throughout all of this, you have not uninstalled TruBy9? Or C:\Users\*YOURNAME*\Documents\My Games\Fallout4\Saves), and load the game with no mods installed to make sure you have a good vanilla installation. fos file in your save file folder (Default location for save files is My Documents/My Games/Fallout4/Saves, Could some script be stuck that is causing my CTD?Ĭlick to expand.That one isn't a mod per se, it's a vanilla save file. I was thinking to run maybe Fallrims tools to see what i can see in there. I'll try and take another look at it tonight. I then installed Hudframework and the core Sim Settlements and my CTD returned. However the game did not recreate the file like it did with the others. I then deleted the falloutcustom.ini and that restored functionality. I then went into the folder holding my preferences, since those don't get modified when you uninstall (which i didn't realize at the time), and deleted both the fallout.ini and falloutprefs.ini, which didn't result in any change once the game was loaded. When i went in from a fresh install and loaded my saved game i had no crosshairs visible and was still getting a CTD as soon as i tried to use a workbench. I uninstalled everything and reinstalled Fallout completely.Īfter doing so i noticed something odd though. Yeah, as snarkywriter put it i went full Exterminatus on my install. Is there anything else i can provide to help troubleshoot this down? It is much more difficult to build up a decent town when the needs are just that little bit more inaccessible. Still i'll try and eliminate it anyways just to be sure. This could be a factor but i am doubtful. I also pulled the most recent versions of the core module and the expansions.Īlso, which may be important, i run an ultra-widescreen monitor 21:9 and am running Tru9 to make my view not poopy. In my load order i made sure that HudFramework is before Sim Settlements. HUDFramework.::remote_Actor_OnPlayerLoadGame() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 538 ![]() HUDFramework.StartSession() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 551 HUDFramework.AutoloadWidgets() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 613 HUDFramework.LoadWidget() - "C:\Programs\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\HUDFramework.psc" Line 227 error: Failed to call member function HUD_WidgetLoaded on - function name likely invalid, or object incorrect type I found that i could enable Papyrus to troubleshoot whether it was a scripting problem so i did that and noticed some oddities: ![]() I've tried to do a little research online to try and discover where i goofed and have struck out each time. Fired it up and everything was working fine until i unlocked rebuilding Sanctuary and noticed that the HudFramework widget was showing up to display Sanctuary's needs. After loading HudFramework and Sim Settlements i figured i was ready to go. I have just recently gotten back into Fallout 4 again for my upteenth playthrough and started to get all of my mods re-loaded.
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